# Quest Design Template

## Quest Frame
- Premise:
- Stakes:
- Player objective:
- Primary NPCs:

## Flow
- Critical path:
- Optional beats:
- Gating conditions:
- Failure state:

## Outcomes
- World-state changes:
- Rewards:
- Sequel hooks:
- Updated faction state:

## Production Notes
- Reused locations / assets:
- Dialogue dependencies:
- QA edge cases:
- Open questions:
