# Game Bible

## Project Frame
- Premise:
- Player fantasy:
- Tone guardrails:
- Narrative genre:

## World Rules
- Magic / tech rules:
- Hard constraints:
- Social order:
- What the game never contradicts:

## Narrative Pillars
- Core conflict:
- Factions:
- Locations:
- Recurring themes:

## Character Roles
- Protagonist function:
- Companion / NPC roles:
- Antagonist pressure:

## Production Notes
- Branching complexity level:
- Quest dependencies:
- Terms and naming rules:
- Open canon questions:
